Learning Designer
Jude Bostock
Portfolio
About me
Signature Strengths
Connection
I believe in the power of fostering strong connections. I empathise with my learners and strive to understand their motivations, allowing me to design highly effective, personalised learning experiences that meet specific needs and pain points.
I am passionate about discovery and developing skills and knowledge. With a background in primary education, I excel at breaking down complex concepts into clear, coherent chunks and creating scaffolding to support learners.
Love of Learning
innovation
I am committed to exploring innovative ways to ignite and sustain learners' interest. Using strategies like gamification, storytelling and scenario-based learning, I engage and motivate, whilst also aiding understanding and retention.
design thinking
With a meticulous eye for detail, I ensure I design with my learners in mind. This approach enhances engagement, facilitates seamless learning and improves overall educational outcomes by making content more accessible and intuitive for my learners.
Immersive eLearning Experience
Across the country, teachers require support in communicating effectively with children who struggle with 'pathological demand avoidance'. This can negatively impact the child, the teacher and the other children in the class.
This is a recording of the scenario-based PowerPoint prototype.
Learning Design Process
This immersive scenario-based eLearning concept project was designed to help teachers communicate
more effectively with children experiencing 'pathological demand avoidance'.
My Process
I used the ADDIE model to guide me through the planning process. I iterated on each step of my
process until I was confident with the learning experience.
Analysis: The problem
Demand avoidance is a characteristic of some, but not all, autistic people. There has been very little quality research into it and therefore there is very little support out their for families and educators. Children who experience ‘demand avoidance’ can experience high levels of anxiety when given a demand. This can lead to an overwhelming need to avoid or resist demands, even if it is something they actually want to do. This can make school very tricky for them, their classmates and their teachers.
How can teachers successfully make demands of children who experience 'pathological demand avoidance'?
Learner Persona:
Audience: Time poor teachers and teaching assistants - all ages and genders.
Objective: To reframe demands for a child experiencing pathological demand avoidance in the classroom.
Name: Mr. Johnson
Occupation: Primary School Teacher
Experience: 10 years
Challenges: Mr. Johnson is dedicated but finds it challenging to meet the diverse needs of his students, particularly those with Special Educational Needs and Disabilities (SEND). He wants to create an inclusive classroom environment where every child can thrive but feels overwhelmed by the complexity of addressing individual needs effectively. With a busy schedule that includes lesson planning, grading, and extracurricular activities, he needs practical strategies and resources tailored to support SEND students in his classroom. Mr. Johnson is eager to learn effective techniques that will enhance his teaching and support his students' learning journey.
The solution
After careful analysis of the problem and possible solutions, I decided a scenario-based eLearning project could help to support teachers by allowing them to experience real-world situations and there possible outcomes in a time efficient manner. Keeping pupil wellbeing in mind, the learning experience would help the learner make a link between using connection, humour and role-play and creating a positive experience for the pupil.
Smart Goal: Reduce disruptive outbursts by 50% after 6 months of use (measured over the space of 1 week).
Action Map
As this is a concept project, I acted as a Subject Matter Expert and thoroughly researched how to best communicate with children who experience 'demand avoidance'. As a classroom teacher, I also have first-hand experience of this, so I was able to use all my real-world practice.
Text-based storyboard
Once I'd identified my most important objectives, I began planning my project. This is where I used learning theory such as Gagne's Nine Events to support my project. The storyboard was designed to be used with Articulate Storyline.
the scenario
The experience places the learner in the scenario as a Year 2 classroom teacher and allows them to respond to real-world situations. I love to weave story-telling into my experiences, as I find a narrative enhances retention and ensures the content is relatable.
The mentor
For each question, the learner has a mentor they can call on for advice - Olivia. I have ensured Olivia uses a conversational tone when providing advice as this puts the learner at ease.
Olivia also provides in-the-moment feedback for each answer so that the learner can gain knowledge and understanding from the consequences of their responses. If the answer is incorrect, they can see by the child's face that they have not helped him to feel comfortable and Olivia explains why. If they make the correct choice, the child remains on task and the learner receives a gold star, allowing them to see their progress and provide encouragement.
At the end of the experience the learner will have earnt 6 gold stars, encouraging them to feel confident. This was added after responding to feedback from my peers. I have been exploring the principles of gamification to make learning more engaging and boost motivation.
Visual mockups
Next I used Figma to create a wireframe and test colour schemes, fonts and layouts, before moving into Microsoft PowerPoint to trial prototypes.
I always aim to create inclusive experiences so I use sans serif fonts and keep my colour schemes muted with a high contrast, making them easier to read.
Characters emotions
Characters' facial expressions can quickly provide real-time feedback to the learner.
Prototypes
Next, I used my findings in Figma to help me to create some quick prototypes in PowerPoint, until I was confident with my choices.
Deliverable
The experience is then created in Articulate Storyline and uploaded to the clients Learning Management System.
To encourage the learner to retain the strategies, they can click a button to download a PDF handout at the end of the experience. This can then go with them into the classroom to aid retention and help them to continue their learning in a real-world setting.
PDF Handout
Analysis, reflection and revisions
Analysis and reflection are a vital part of my process because they allow me to assess the effectiveness of the learning experience in achieving its intended learning objectives. By examining learner performance, results, engagement levels and feedback, I can identify areas of success and areas that may need improvement. I use Kirkpatrick's Model of Evaluation - reaction, learning, behaviour and results.
I reflect on several areas:
This analysis and reflection provide valuable insights that inform my iterative design process. I use feedback from learners and stakeholders to make informed decisions about adjustments, updates or revisions to the learning materials to enhance their effectiveness. I find this promotes a culture of continuous improvement in my learning design. By regularly reviewing and reflecting on learner feedback and performance data, I can identify opportunities for enhancement and innovation to keep the e-learning experience relevant and impactful.
Articulate Rise Microlearning
I have adapted the Articulate 360 'Demand Avoidance' learning experience and created an Articulate Rise Microlearning course. The themes and styles are similar but I have made adjustments to better suit this style of course.
Micro-learning has lots of benefits. It is learner-centric, accessible, less time-consuming and can be made available to the learner precisely at the moment of their learning need.
Classroom Content Design
Creative Design